W14.1 June 3 (Mon) - 계해운(JIHAIYUN)
Summary
A relatively new field of study in social science focuses on technology, including mobile phones, video games, virtual worlds, social networking services, and digital media. Technology refers to the set of techniques, methods, or processes used in the production of goods or services or in the accomplishment of objectives. A notable example of modern technology is the mobile phone, which has caused numerous changes in society, such as the reduction of payphones and changes in social customs. Social networks offer opportunities to develop business networks or connect with distant friends, but they also pose negative impacts such as the recording of inappropriate behavior and academic distractions. Moreover, gender inequality on social networks has also drawn attention. Video games hold an important place in modern society, with about 68% of Americans playing some form of video or computer game, despite significant gender differences. Research indicates that video games have some health and attention benefits, but they can also lead to health and behavior issues. Overall, technological advancements have significantly impacted various aspects of social life, warranting further research and discussion.
Interesting Points
Video games can enhance visual attention, especially fast-paced action games. Although most students do not experience health issues from video games, some students face health problems due to excessive gaming. The relationship between video games and aggressive behavior is disputed among studies.
Question
How can policies be implemented to reduce the negative impacts of social networks on individuals' futures?
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